Private Sanctum
Private Sanctum
Area: Cube of at least 5-feet or up to 100-feet
You increase the magical security in an area, choosing one or more of the following:
Programmed Illusion
Programmed Illusion
You craft an illusory object, creature, or other effect which executes a scripted performance when a specific condition is met within 30 feet of the area. You must describe both the condition and the details of the performance upon casting. The trigger must be based on something that can be seen or heard.
Once the illusion triggers, it runs its performance for up to 5 minutes before it disappears and goes dormant for 10 minutes. The illusion is undetectable until then and only reactivates when the condition is triggered and after the dormant period has passed.
Project Image
Project Image
Range: Special (500 miles)
You create an illusory duplicate of yourself that looks and sounds like you but is intangible. The duplicate can appear anywhere within range as long as you have seen the space before (it ignores any obstacles in the way).
Protection from Energy
Protection from Energy
Until the spell ends, the target has
Protection from Evil and Good
Protection from Evil and Good
The target is protected against the following types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
Rage of the Meek
Rage of the Meek
You unleash the discipline of your magical training and let arcane power burn from your fists, consuming the material components of the spell.
Raise Hell
Raise Hell
Area: Up to a 300-foot sphere
Ray of Enfeeblement
Ray of Enfeeblement
A black ray of necrotic energy shoots from your fingertip.
Ray of Frost
Ray of Frost
An icy beam shoots from your outstretched fingers.
Remove Curse
Remove Curse
This spell ends a