Phantom Steed
Phantom Steed
You create an illusory Large creature with an appearance determined by you that comes into being with all the necessary equipment needed to use it as a mount. This equipment vanishes when more than 10 feet away from the creature.
You or any creature you allow may ride the steed, which uses the statistics for a riding horse but has a Speed of 100 feet and travels at 10 miles per hour at a steady pace (13 miles per hour at a fast pace).
Planar Binding
Planar Binding
The target must remain within range for the entire casting of the spell (usually by means of a
Plane Shift
Plane Shift
Duration: Instantaneous or Concentration (1 minute)
Poison Skin
Poison Skin
The target becomes poisonous to the touch.
Polymorph
Polymorph
The target’s body is transformed into a
Power Word Kill
Power Word Kill
With but a word you snuff out the target’s life and it immediately dies. If you cast this on a creature with more than 100 hit points, it takes 50 hit points of damage.
Power Word Stun
Power Word Stun
You utter a powerful word that stuns a target with 150 hit points or less.
Prestidigitation
Prestidigitation
You wield arcane energies to produce minor effects. Choose one of the following:
Prismatic Spray
Prismatic Spray
You unleash 8 rays of light, each with a different purpose and effect. For each target in the area, roll a d8 to determine the ray that affects it.
1—Red: The target takes 10d6 fire damage.
2—Orange: The target takes 10d6 acid damage.
3—Yellow: The target takes 10d6 lightning damage.
4—Green: The target takes 10d6 poison damage.
5—Blue: The target takes 10d6 cold damage.
Prismatic Wall
Prismatic Wall
Area: 15-foot radius sphere, or 90-foot long wall that is 30 feet high and 1 inch thick
You create a nontransparent barrier of prismatic energy that sheds bright light in a 100-foot radius and dim light for an additional 100 feet. You and creatures you choose at the time of casting are immune to the barrier’s effects and may pass through it at will.
The barrier can be created as either a vertical wall or a sphere. If the wall intersects a space occupied by a creature the spell fails, you lose your action, and the spell slot is wasted.