Fishing Trap
Fishing Trap
Whenever you retrieve this arrangement of netting, wires, and weights from a body of water with aquatic life, roll a d20 and add a bonus equal to the number of hours the trap has been set. On a 21 or higher the trap has captured fish or other aquatic animals totaling 1d4 Supply.
Compass
Compass
This device has a free-turning needle that always points towards the magnetic north.
Cold Weather Gear
Cold Weather Gear
Cold weather gear includes special boots, gloves, warm padding, and face protection. This gear can be worn over or under any armor and takes 5 minutes to don or remove. While wearing cold weather gear you automatically succeed on saving throws against effects caused by an environment of extreme cold, but have disadvantage on saving throws against effects from environments of extreme heat and spells or effects that deal fire damage. This gear can also be worn to provide warmth while resting in cold environments.
Climbing Gear
Climbing Gear
A set of climbing gear includes special pitons, boot tips, gloves, and a harness. You can use the climbing gear as an action to anchor yourself; when you do, you can’t fall more than 25 feet from the anchor point, and you can’t climb more than 25 feet away from that point without undoing the anchor.
Blanket
Blanket
Provides warmth while resting in cold environments.
Bedroll
Bedroll
This essential commodity provides insulation and comfortable sleep on rocky, wet, or uneven terrain.