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Ring of Shooting Stars

Ring, Very Rare (requires attunement; cost 20000 gp)
Crafting Components

An ounce of dust from a fallen star, a ring that has been struck by lightning

While wearing this ring, if you are in dim light or darkness you can use an action to cast dancing lights or light. The ring has 6 charges and regains 1d6 expended charges at dawn.

Faerie Fire. You can use an action and expend 1 charge to cast faerie fire .

Ball Lightning. You can use an action and expend 2 charges to create up to four 3-foot-diameter lightning spheres. The number of spheres created determines each sphere’s intensity (see Table: Ball Lightning), each sheds light in a 30-foot radius, and they remain up to 1 minute as long as you concentrate (as if concentrating on a spell). As a bonus action, you can move each sphere up to 30 feet, but no further than 120 feet from you.

When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and then disappears. The creature makes a DC 15 Dexterity saving throw or takes lightning damage based on the sphere’s intensity.

Shooting Stars. You can use an action to expend 1 to 3 charges. For each expended charge, you shoot a glittering mote of light at a point you can see within 60 feet where it explodes in a 15-foot-cube of sparks. Each creature in the area makes a DC 15 Dexterity saving throw , taking 5d4 fire damage on a failed save, or half damage on a success.

Table: Ball Lightning

Spheres Lightning Damage
1 4d12
2 5d4
3 2d6
4 2d4