Schooled Weapon
Mithral plate etched with martial philosophy
Each of these weapons comes in a different form depending on the combat tradition it is associated with. You are proficient with this magic weapon as long as you are attuned to it, and you gain a +1 bonus on attack and damage rolls with it.
You cannot attune to this weapon if you do not know at least one combat maneuver from the tradition it is associated with. When you attune to this weapon, choose a combat maneuver from its associated tradition that you meet the prerequisites for. While you remain attuned to the weapon, you have access to that combat maneuver.
In addition, any attacks you make with the weapon as part of a combat maneuver from the associated tradition gains an additional +1 bonus to attack and damage.
Magic Weapon | Weapon |
Mattock of the Adamant Mountain | Maul |
Bow of the Biting Zephyr | Longbow |
Reflection of Mirror’s Glint | Dueling Dagger |
Rapier of Mist and Shade | Rapier |
Rapid Current’s Flow | Scimitar |
Razor’s Edge | Bastard Sword |
Blade of the Sanguine Knot | Longsword |
Spirited Steed’s Striker | Lance |
Bite of Tempered Iron | Flail |
Paw of Tooth and Claw | Punching Dagger |
Wave of the Unending Wheel | Glaive |