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Breadcrumb

Ankheg Spawn

Challenge
str
14
dex
12
con
12
int
2
wis
14
cha
8

AC 13 (natural armor), 10 while prone

HP 11 (2d8 + 2; bloodied 5)

Speed 30 ft., burrow 10 ft.


Proficiency +2; Maneuver DC 12

Damage Resistances acid

Senses tremorsense 30 ft., passive Perception 12

Languages


ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or smaller creature. Hit: 4 (1d4 + 2) slashing damage, and the target makes a DC 12 Strength check. On a failure, it is knocked prone . If the target is already prone, the ankheg spawn can instead move up to half its Speed, dragging the target with it.

Acid Spit. Ranged Weapon Attack: +3 to hit, range 30 ft., one creature. Hit: 4 (1d8) acid damage.

Combat

Ankheg spawn attack in a pack, surrounding their prey if possible. When attacking a group, some ankheg spawn use their claws to drag one victim away, while other spawn occupy the victim’s allies by biting and spitting acid.


Legends & Lore

With a History or Nature check, characters can learn the following:

DC 10 Ankhegs are giant insects that burst out of the ground and attack people and livestock.

DC 15 Ankhegs bite off people’s heads and spit acid. They have a hard exoskeleton but a vulnerable underbelly.

DC 20 Ankheg tunnels sometimes contain a huge ankheg queen and dozens of young, each bigger and fiercer than a mastiff.

Description

Ankheg spawn rarely leave their tunnels except when they reach adulthood or during their periodic swarms, but they chase and devour any who enter their lair.

Behavior

1–4 Bursts from the earth to attack

5 Half aboveground, eating prey

6 Dragging a struggling humanoid into its hole

Signs

1 Partially collapsed tunnels (possibly containing treasure from a previous victim)

2 Acid-scarred trees

3 The ground vibrating as if something is digging below

4 A big, half-buried, grasshopper-like shed skin

Encounters

CR 0–2 ankheg ; 2 to 4 ankheg spawn

CR 3–4 2 ankhegs ; ankheg queen ; ankheg with 2 to 4 ankheg spawn ; 1d4 + 4 ankheg spawn

Treasure platinum armlet (250 gp), ancient brass key to an unknown door, 2 potions of healing

CR 5–10 ankheg queen with 2 or 3 ankhegs or 1d8 + 4 ankheg spawn ; 1d10 + 10 ankheg spawn

Treasure 900 sp, 450 gp, vial made of glass as hard as steel (250 gp)

Monster Type Description

Monstrosities are magical beings usually native to the Material Plane. Some monstrosities combine the features of beasts and humanoids, like centaurs . Others have bizarre or unnatural appearances, like many-tentacled ropers . Monstrosities could only arise in a world suffused with magic.