AC 12
HP 27 (6d6 + 6; bloodied 13)
Speed 20 ft., swim 40 ft.
Proficiency +2; Maneuver DC 12
Senses darkvision 60 ft., passive Perception 11
Languages —
Aquatic. The coralfish can only breathe underwater.
ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target makes a DC 11 Constitution saving throw against being petrified . On a failure, the target is restrained as it begins to turn to a brightly colored statue. A lesser restoration spell ends this effect. If still restrained, the creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.
REACTIONS
Frenzy (1/Day). When attacked by a creature it can see within 20 feet, the coralfish moves up to half its Speed and makes a bite attack against that creature.
Combat
When angered, the coralfish swims straight at the nearest enemy and attacks. It attacks whoever damaged it most recently. It fights to the death.
Legends and Lore
With an Arcana or Nature check, characters can learn the following:
DC 10 Coralfish are strange ocean dwelling fish that can turn enemies to coral.
The ornery and brightly-colored coralfish lives in coral reefs. It bites any creature that approaches it. Its statistics are identical to the cockatrice except its only movement mode is a swim speed of 40, it can only breathe underwater, and its petrification effect turns creatures into brightly-colored coral statues for 24 hours.
1–2 Flies into a frenzy and attacks intruders
3 Hunting other fish; attacks if disturbed
4 Resting inside a cave or a twist of coral
5 Trying to eat a small fish
6 Swimming around a growth of coral that looks suspiciously like a person
1–2 Realistic coral statue of a merfolk, human, or octopus
3 Schools of fish swimming away from the coral reef
4 A floating bag that drifts along in the current, with a piece of coral stuck to it