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Shrieker

Challenge
Terrain
str
1
dex
1
con
10
int
1
wis
2
cha
1

AC 5

HP 13 (3d8; bloodied 6)

Speed 0 ft.


Proficiency +2; Maneuver DC 7

Damage Vulnerabilities fire

Condition Immunities blinded, charmed, deafened, fatigue, frightened, prone, restrained, stunned

Senses blindsight 30 ft. (blind beyond this radius), passive Perception 6

Languages


False Appearance. While motionless, the shrieker is indistinguishable from a normal fungus.


ACTIONS

Shriek. If the shrieker perceives a creature within 30 feet, or if an area of bright light is within 30 feet, it shrieks loudly and continuously. The shriek is audible within 300 feet. The shrieker continues to shriek for 1 minute after the creature or light has moved away.
 

Combat

The shrieker has no mind and no strategy; it shrieks in response to stimuli.


Legends and Lore

With an Arcana or Nature check, characters can learn the following:

DC 10 Endless varieties of fungi exist. It is difficult to tell whether a fungus is dangerous just by looking at it. 

DC 15 While some fungi are edible, just as many are poisonous. Some fungi can move on their own, albeit slowly.

DC 20 Even otherwise harmless mushrooms may produce strange side effects when consumed.

Description

Shriekers are 4- to 6-foot-tall fungi that emit high-pitched wails when approached. Intelligent cavern dwellers sometimes employ shriekers as rudimentary alarms. There are many varieties of shriekers, making them difficult to identify. 

Signs

1 A musty smell

2 A musty smell and floating spores in the air

3 Moist air

4 A feeling of lightheadedness

5-6 Giant mushrooms

Encounters

Giant fungi flourish in swamps and forests and take the place of plants in caves and caverns.

CR 0–2 1d6 normal giant mushrooms with 1d6 shriekers ; 1d4 violet fungi ; violet fungus with 1d6 shriekers

CR 5–10 dead man’s fingers

CR 11–16 2 dead man’s fingers ; dead man’s fingers with 1 or 2 ghosts

Treasure 1,800 gp, flame tongue longsword (all on the Ethereal Plane)

Monster Type Description

Plant creatures are magical fungoid or plant-like creatures. Ordinary plants, such as trees, are not plant creatures. A treant is an intelligent plant creature that resembles a tree.