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End of Hibernation

th tier (
Challenge
DC
Area
(time varies)

A season is coming to an end and hibernating animals are starting to wake up in their caves or crawl up from their holes. This area is typically safe to travel, but the hibernating animals are a mixed bag of restless, groggy, and hungry. Bears in particular are lethal yet still dazed from their winter naps, so it should be possible to get past without disturbing them—get on their nerves too much and it could be fatal.

Food Bribery. The party can give away a number of Supply equal to the number of adventurers to befriend, distract, and sate the hunger of the waking creatures long enough to make their way past, gaining advantage on checks made to influence the beasts.

Possible Solutions
  • Either a group Animal Handling check to demonstrate peaceful intent to the animals or a group Stealth check to sneak past the animals.

Potential Outcomes

Critical Failure: The adventurers disturb the hibernating animals and are pursued by 3 (1d4+1) black bears (or other beasts of CR ½ or lower). 

Failure: The adventurers disturb the hibernating animals and are pursued by a black bear (or other beast of CR ½ or lower). 

Success: The adventurers successfully pass through the animals’ territory without incident.

Critical Success: The adventurers pass through the animals’ territory without incident. Roll on the Boons and Discoveries table.