Sinkhole
nd tier (
Challenge
DC
Region
Area
As the adventurers travel the ground beneath them suddenly gives way! The sinkhole is 30 feet across and 60 feet deep, and it forms immediately.
Premonition. Adventurers with a passive Perception of 16 or higher notice something is off about the ground and gain an expertise die on their Dexterity saving throw .
Possible Solutions
- Each creature in the area makes a Dexterity saving throw , falling into the pit on a failure and taking 21 (6d6) bludgeoning damage upon landing.
- For those within the pit, an Athletics check is needed to climb out (made with disadvantage if lifting wagons or mounts).
- An Engineering check can be made to jury-rig a rope system to give everybody advantage .
Potential Outcomes
Critical Failure: The adventurer fails an attempt, losing 3 (1d6) Supply and suffering a level of fatigue .
Failure: The adventurer fails an attempt and loses 4 (1d4+2) Supply.
Success: Adventurers avoid or make it out of the sinkhole.
Critical Success: Adventurers make it out of the sinkhole. Roll on the Boons and Discoveries table.
Source