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Sinkhole

nd tier (
Challenge
DC
Area
(less than 1 hour)

As the adventurers travel the ground beneath them suddenly gives way! The sinkhole is 30 feet across and 60 feet deep, and it forms immediately. 

Premonition. Adventurers with a passive Perception of 16 or higher notice something is off about the ground and gain an expertise die on their Dexterity saving throw .

Possible Solutions
  • Each creature in the area makes a Dexterity saving throw , falling into the pit on a failure and taking 21 (6d6) bludgeoning damage upon landing.
  • For those within the pit, an Athletics check is needed to climb out (made with disadvantage if lifting wagons or mounts).
  • An Engineering check can be made to jury-rig a rope system to give everybody advantage .

Potential Outcomes

Critical Failure: The adventurer fails an attempt, losing 3 (1d6) Supply and suffering a level of fatigue

Failure: The adventurer fails an attempt and loses 4 (1d4+2) Supply. 

Success: Adventurers avoid or make it out of the sinkhole.

Critical Success: Adventurers make it out of the sinkhole. Roll on the Boons and Discoveries table.