The adventurers discover a horde of resilient and pervasive pests crawling throughout their supplies! These vermin aren’t just tough, they are particularly dangerous and disturbing them provokes a violent response.
- An Animal Handling check drives the pests away from the provisions.
- Or a Nature check locates a tastier treat to lure the pests away.
Critical Failure: All of the party’s food and water are ruined—each adventurer loses their entire Supply. In addition, they are attacked by 7 (2d4+2).
Failure: An hour after the adventurers next consume any of their Supply, they arefor 24 hours and realize the pests spoiled it. Each adventurer loses 8 (2d6+1) Supply.
Success: The adventurers deal with the pests without losing any Supply.
Critical Success: The adventurers deal with the pests without losing any Supply. Roll on thetable.