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Voracious Pests

nd tier (
Challenge
DC
Area
(less than 1 hour)

The adventurers discover a horde of resilient and pervasive pests crawling throughout their supplies! These vermin aren’t just tough, they are particularly dangerous and disturbing them provokes a violent response.

Possible Solutions
  • An Animal Handling check drives the pests away from the provisions.
  • Or a Nature check locates a tastier treat to lure the pests away.

Potential Outcomes

Critical Failure: All of the party’s food and water are ruined—each adventurer loses their entire Supply. In addition, they are attacked by 7 (2d4+2) swarms of rats .

Failure: An hour after the adventurers next consume any of their Supply, they are poisoned for 24 hours and realize the pests spoiled it. Each adventurer loses 8 (2d6+1) Supply.

Success: The adventurers deal with the pests without losing any Supply.

Critical Success: The adventurers deal with the pests without losing any Supply. Roll on the Boons and Discoveries table.