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Billy the Kid

Challenge
Tags
str
14
dex
18
con
14
int
12
wis
9
cha
14

AC 16 (padded leather)
HP 65 (10d8+20; bloodied 32)
Speed 30 ft.



Proficiency +3; Maneuver DC 15
Saving Throws Dex +7, Cha +5
Skills Animal Handling +2, Perception +2, Stealth +7, Sleight of Hand +7, Survival +2; disguise kit, gun kit, thieves’ tools
Senses passive Perception 12
Languages English


Fighting Style: Point‐Blank Shooter. Billy does not have disadvantage on attack rolls when he is within 5 feet of a hostile creature who can see him and who isn’t incapacitated .

Flushed Shot. Billy’s ranged weapon attacks ignore half and three‐quarters cover .

Lay of the Land. Billy doubles his proficiency bonus when making Intelligence or Wisdom checks relating to the outdoors. While traveling through the wilderness for an hour or more, he gains the following benefits:
Difficult terrain doesn’t slow his group’s travel.
◆ Billy’s group can’t become lost except by magical means.
◆ Even when Billy is engaged in another activity while traveling (such as foraging, navigation, or tracking), he remains alert to danger.
◆ If he is traveling alone, Billy can move stealthily at a normal pace.
◆ When Billy forages, he finds twice as much food as he normally would.
◆ While tracking other creatures, Billy also learns their exact number, their sizes, and how long ago they passed through the area.


SPECIAL TRAITS

Superb Aim. Billy doesn’t have disadvantage when attacking at long range. When Billy makes his first ranged weapon attack in a turn, he can choose to take a –5 penalty to  his ranged weapon attack rolls in exchange for a +10 bonus to ranged weapon damage.


ACTIONS

Extra Attack. Billy attacks twice when he takes the Attack action. If he has a second revolver, he uses his bonus action to fire it (and does not gain his Dexterity bonus to damage).

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Revolver. Ranged Weapon Attack: +7 to hit, range 40/120 ft., one target. Hit: 13 (2d8+4) piercing damage.


REACTIONS

Fast Draw. As a reaction when a creature attacks Billy, he can make a ranged weapon attack against that creature. This attack occurs before the attacking creature’s. Additionally, once per round Billy can draw and stow one or two firearms without requiring any action.

Reputation (2/long rest). As a reaction when a creature Billy can see makes an ability check , attack roll , or saving throw , he can impose disadvantage on that roll as the power of his reputation shakes its resolve.
 

Description

It’s out into the frontier of the Wild West! The subject? An infamous gun-wielding outlaw that could be held by no jail, the free-rambling drifter known by many names but one more than any other: Billy the Kid!

Billy the Kid a.k.a. Henry McCarty a.k.a. William H. Bonney was born sometime in 1859 in New York city, moving with his mother to Indianapolis where she met and married William Henry Harrison Antrim. Together they moved down to Kansas, then Santa Fe in the New Mexico territory where she died shortly thereafter of tuberculosis. Only 15 years old, in exchange for room and board he lived with Sarah Brown until made to leave for stealing food all of 10 days later. Then came his first real crime: stealing clothing and a pair of pistols from a chinese laundry alongside George Schaefer—he broke out of jail 2 days later, becoming a fugitive and living with his stepfather before stealing from him and making for the Arizona Territory.

Henry McCarty (he was still using his birth name at this point) was a gambling ranch hand, working with a Scottish criminal and US Cavalry private to steal horses from the local soldiers. It was here he got the 'Kid' part of his nickname, so-called for his “youth, slight build, clean-shaven appearance, and personality.” In the village of Bonita in 1877, McCarty got into an argument with a blacksmith. Things got heated, a fight broke out, and in the end the smithy was shot, dying the next day.

McCarty fled, was captured, and escaped again on a stolen horse, making for the New Mexico Territory. Unfortunately this time the steed was taken by Apaches and McCarty had to walk to Fort Stanton, staying with a friend named John Jones and brought back into good health by the fellow’s mother.

Next he joined up with rustlers stealing cattle from John Chisum in Lincoln County. The second part of his nickname began this year as he started calling himself William H. Bonney. During the Lincoln County War he was charged with three murders, and over the course of the rest of his outlaw career he was thought to have killed another eight men, and more impressively, broken out of prison another half dozen times.

Several men claimed to be Billy the Kid, and although The Authentic Life of Billy the Kid was published the next year the popularity of his legend took its time taking root.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.