AC 19 (scale mail, heavy shield, fighting style)
HP 104 (16d8+32; bloodied 52)
Speed 40 ft. (60 ft. while mounted)
Proficiency +3; Maneuver DC 14
Saving Throws Str +6, Dex +5
Skills Animal Handling +3 (1d8), Athletics +6 (1d8), Insight +3, Intimidation +5, Perception +3, Persuasion +5 (1d8), Stealth +5
Senses passive Perception 13
Languages Common (Middle Mongolian)
Action Surge (1/ short rest ). Once on her turn, Khutulun can take an additional action on top of her regular action and a possible bonus action.
Animal Companion (Riding Horse). Khutulun’s horse increases its AC, saving throws , attack bonuses , and damage rolls by +5. Telling the beast where to move does not require any action from Khutulun, but she can otherwise use an action to make the horse take either the Attack (in which case Khutulun makes an attack of her own), Dash, Disengage, Dodge, or Help action. While traveling through grasslands while only with her horse, they move stealthily at a normal pace.
Favored Enemy. Khutulun has advantage on Wisdom (Survival) checks to track humans, as well as on Intelligence checks to recall information about them.
Fighting Style: Unarmed. After successfully grappling a creature, Khutulun can deal 1d4 bludgeoning damage to it. Whenever she hits a creature she is grappling with a melee attack she deals an extra 1d4 bludgeoning damage.
Spellcasting. Khutulun is a 2nd level spellcaster that uses Wisdom as her spellcasting ability. She has the following spells prepared from the
ranger’s spell list:
1st-level (3 slots): jump , longstrider
Sneak Attack (1/Turn). Khutulun deals an extra 3 (1d6) damage when she hits a target with a weapon attack and has advantage on the attack roll , or when the target is within 5 feet of an ally of Khutulun that isn’t incapacitated and she doesn’t have disadvantage on the attack roll.
SPECIAL TRAITS
Grappler. Khutulun has advantage on attack rolls against a creature she is grappling and she can use an action to try to pin a creature she’s grappled. On a success, Khutulun and the creature are both restrained until the grapple ends.
Mobility. Khutulun can Dash through difficult terrain without requiring additional movement. Whenever she makes an attack against a creature, she doesn’t provoke opportunity attacks from that creature until the end of her turn.
Mounted Combat. When Khutulun’s mount is attacked, she can make herself the target of that attack. In addition, she has advantage on melee attack rolls when her target is an unmounted creature smaller than her mount (usually any unmounted target of Medium size or smaller). Finally, when Khutulun’s mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
ACTIONS
Extra Attack. Khutulun attacks twice when she takes the attack action.
Unarmed. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage, or 7 (1d8+3) bludgeoning damage if striking two-handed.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
BONUS ACTIONS
Cunning Action (1/turn). Khutulun can take a bonus action to take the Dash, Disengage, Help, or Hide action.
Second Wind Rally (1/ short rest ). On her turn, Khutulun can use a bonus action to regain 1d10+8 hit points. In addition, she chooses 3 creatures within 60 feet that can see or hear her. Each target regains 12 hit points.
Brawling. Khutulun is proficient with improvised weapons, and she can use a bonus action to grapple a target she hits with an unarmed strike or improvised weapon on her turn.
Khutulun (aka Aigiarne, Aiyurug, Khotol Tsagaan, and Ay Yaruq) was the great-great granddaughter of Kublai Khan and lived in Mongolia between 1260–1306. By around her 20th birthday the athletic noblewoman’s father Kaidu ruled a swath of Central Asia between the Central Siberian Plateau, India, western Mongolia, and Oxus (the Amu or Amo River), and as the favorite she often gave him advice and support. Marco Polo’s book Il Milione depicts her as a superb warrior able to take captives while on horseback, making her mark in battles against the Yuan Dynasty. She demanded suitors to defeat her in wrestling, forfeiting horses should they fail—it’s said that she collected as many as 10,000 steeds. Eventually somebody managed to do it, though who exactly that was is uncertain. It’s also rumored that Khutulun attempted to make her his successor before dying in 1301, but her male kin objected. Afterward she guarded his tomb alongside her brother Orus and eventually died in 1306 defending challenges against her (due to disapproving of Duwa Khan’s ascension).
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.