AC 17 (padded leather)
HP 123 (19d8+38; bloodied 61)
Speed 30 ft.
Proficiency +4; Maneuver DC 17
Saving Throws Dex +9, Int +5
Skills Acrobatics +9, Deception +7 (1d8), Insight +4, Perception +4 (1d8), Performance +7 (1d8), Persuasion +7 (1d8)
Senses passive Perception 18
Languages English, French, German, Italian
Action Surge (1/ short rest ). On her turn, La Maupin can take an additional action on top of her regular action and a possible bonus action.
Duelist’s Edge. La Maupin has a +3 bonus to initiative rolls.
Evasion. When La Maupin is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Maneuver Master (5d8 maneuver dice/
short rest
). La Maupin can expend a maneuver dice to perform a single maneuver with an attack.
◆ Counter. La Maupin uses her reaction to make a melee attack against a creature that misses her with a melee attack, dealing 1d8 additional damage on a hit.
◆ Disarm. A creature La Maupin has hit with a melee attack takes 1d8 additional damage and makes a DC 17 Strength
saving throw
or drops one held item of her choice
◆ Feint. La Maupin can use her bonus action to feint against one creature within 5 feet. She has
advantage
on her next
attack roll
against that creature as long as it made is before the end of her turn. On a hit she deals 1d8 additional damage.
◆ Lunge. La Maupin increases her reach by 5 feet for one attack, dealing 1d8 additional damage on a hit.
◆ Menace. On a successful hit with a melee weapon, La Maupin deals 1d8 additional damage and the target makes a DC 17 Wisdom
saving throw
or is
frightened
of her until the end of La Maupin’s next turn.
Martial Footing. When La Maupin makes a melee attack against a creature on her turn, she does not provoke opportunity attacks from it until the end of her turn.
Rakish Edge. La Maupin can use an action to make a Charisma (Persuasion) check opposed by a Wisdom (Insight) check from a creature able to hear and understand her. On a success, for 1 minute creatures other than La Maupin do not provoke opportunity attacks from the target and the target has disadvantage on attack rolls against anyone but her. The effect ends if a creature other than La Maupin attacks the target or until she is more than 60 feet away from the target. When La Maupin uses this feature on a creature that is not hostile, the target is charmed for 1 minute or until she or her companions harm it.
Sneak Attack (1/turn). La Maupin deals an extra 31 (9d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of La Maupin that isn’t incapacitated and she doesn’t have disadvantage on the attack roll. La Maupin also deals her Sneak Attack damage if the only creature within 5 feet of her is the target of her attack and she doesn’t have disadvantage on the attack roll.
ACTIONS
Extra Attack. La Maupin attacks twice when she takes the Attack action.
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d8+7) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/40 ft., one target. Hit: 7 (1d4+5) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 8(1d6+5) piercing damage.
BONUS ACTIONS
Cunning Action (1/turn). La Maupin can use a bonus action to take the Dash, Disengage, or Hide action.
Second Wind (1/ short rest ). On her turn, La Maupin can use a bonus action to regain 1d10+7 hit points.
REACTIONS
Uncanny Dodge. When an attacker La Maupin can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.
The flamboyant 17th century opera singer Julie D’Aubigny, otherwise known as ‘La Maupin’ has earned a place in today’s popular culture, and for good reason—she was the adventurer we all wish we can be.
La Maupin’s life was extra-ordinary. Although married, she went on the run with her fencing tutor after he killed an opponent in a duel, and made a living as a traveling minstrel who dressed in men’s clothing (although she did not conceal her identity as a woman). She joined the Paris Opéra, and the Marquis de Dangeau claimed that she had the most beautiful voice in the world.
La Maupin then fell in love with a young woman; the girl’s family disapproved, and sent her off to a convent. La Maupin followed and rescued her, setting fire to the convent. On the run, she was tried in absentia and sentenced to death by fire.
Back on the road, she encountered a nobleman and dueled him. She badly wounded him, but nursed him to health, and they became lovers.
La Maupin was eventually pardoned for her crimes by the King, and went on to become a star. But that wasn’t the end of her story! She managed to get herself challenged to three duels in one night while at a court ball dressed again in men’s clothing, and she won all three fights. Dueling being illegal, she was forced to flee once more.
Later, pardoned again, La Maupin returned to the stage. Amongst other things, she got into brawls, defended the chorus girls from lecherous men, took multiple lovers, threatened to blow the brains out of the Duchess of Luxembourg, and attacked her landlord. The crowds loved all this adventure.
Eventually, after her final lover, the most beautiful woman in France, died of an illness, La Maupin joined a convent, where she soon passed away. She was only 33.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.