AC 16 (natural armor)
HP 85 (10d10 + 30; bloodied 42)
Speed 30 ft.
Proficiency +3; Maneuver DC 13
Senses darkvision 60 ft., passive Perception 11
Spider Climb. The aracencore can climb even on difficult surfaces and upside down on ceilings.
Web Walker. The aracencore ignores movement restrictions imposed by webs.
Multiattack. The aracencore makes one bite and two claw attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 3) piercing damage, and the target makes a DC 14 Constitution. On a failure, it is for 1 minute. The creature repeats the saving throw at the end of each of its turns, ending the paralysis on a success.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) slashing damage. If the aracnecore moves at least 20 feet straight towards the target before the attack, the target makes a DC 13 Strength, falling on a failure.
The long legs of this huge ogre-faced spider end with heavily padded paws and its stubby thorax is covered in the gold and black fur of a hyena. The aracnecore is created using the same magic as that used to create a canicore, but the result was a surly, suspicious, and wildly violent creature.
Monstrosities are magical beings usually native to the Material Plane. Some monstrosities combine the features of beasts and humanoids, like. Others have bizarre or unnatural appearances, like many-tentacled . Monstrosities could only arise in a world suffused with magic.