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Rasputin

Challenge
Tags
str
10
dex
12
con
18
int
12
wis
12
cha
15

AC 15 (Constitution)
HP 110 (13d8+52; bloodied 55)
Speed 30 ft.


Proficiency +3; Maneuver DC 12
Saving Throws Dex +4, Con +7, Int +4
Skills Animal Handling +4, Deception +5 (1d8), Medicine +4, Performance +5, Persuasion +5 (1d8), Sleight of Hand +4, Survival +4; artisan’s tools (pick one), land vehicle
Damage Resistances bludgeoning, piercing, and slashing (while raging)
Senses passive Perception 11
Languages Russian


Action Surge (1/ short rest ). Once on his turn, Rasputin can take an additional action on top of his regular action and a possible bonus action.

Brutal Toughness. Rasputin gains a +1d6 bonus to saving throws and death saves (treating final results of 20 or higher on a death saving throw as a natural 20).

Indomitable (1/ long rest ). Rasputin can reroll a saving throw that he fails but must use the new roll.

Rage (2/ long rest ). On his turn, Rasputin can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Rasputin can also end his rage on his turn as a bonus action.

While raging, he gains the following benefits:
◆ Rasputin has advantage on Strength checks and Strength saving throws .
◆ When Rasputin makes a melee weapon attack using Strength, he deals 2 extra damage.
◆ Rasputin has resistance to bludgeoning, piercing, and slashing damage.

Sneak Attack (1/turn). Rasputin deals an extra 3 (1d6) damage when he hits a target with a weapon attack and has advantage on the attack roll , or when the target is within 5 feet of an ally of Rasputin that isn’t incapacitated and Rasputin doesn’t have disadvantage on the attack roll.


SPECIAL TRAITS

Hardy. Rasputin has proficiency with Constitution saving throws .

Medicinal Knowledge. Rasputin can treat wounds for up to 6 beasts and humanoids over a short rest by making a DC 15 Wisdom (Medicine) check on each. On a success, a target regains the maximum hit points from the use of a single hit dice during the short rest (forgoing the roll of that hit dice but not any others that are spent during that short rest).


ACTIONS

Extra Attack. Rasputin attacks twice when he takes the Attack action.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (1d6+1d4+3) piercing damage.

Revolver (6 bullets). Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 15 (2d8+1d6+3) piercing damage.


BONUS ACTIONS

Cunning Action (1/turn). Rasputin can use a bonus action to take the Dash, Disengage, or Hide action.

Second Wind (1/ short rest ). On his turn, Rasputin can use a bonus action to regain 1d10+8 hit points.

Description

Grigori Rasputin, the Black Monk, was a peasant turned monk healer fanatically accepted into the family of Russia’s last tsar for his miraculous ability to help heal the hemophiliac heir Nicholas. He became both influential and controversial, and was rumored to be having an affair with the Russian Empress, Alexandra.

The thing Rasputin is best known for, of course, is refusing to die. He was stabbed in the stomach in 1914 and survived, but that’s not the noteworthy bit. In the best known version of events from the memoir of Felix Yusupov, a bunch of nobles invited him to dinner where Rasputin ate cyanide-laced cakes, then drank three glasses of poisoned wine, got shot in the chest, and got back up after a short period of time to attack his murderers before being shot in the head and dumped into an icy river. The man just wouldn’t die!

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.