AC 16 (breastplate)
HP 143 (26d8+26; bloodied 71)
Speed 30 ft. (60 ft. mounted)
Proficiency +4; Maneuver DC 15
Saving Throws Str +7, Con +5, Wis +6
Skills Animal Handling +7, Athletics +8, Intimidation +6, Perception +7
Senses passive Perception 16
Languages Japanese
Action Surge (1/ short rest ). Once on her turn, Tomoe can take an additional action on top of her regular action and a possible bonus action.
Indomitable (2/ long rest ). Tomoe can reroll a saving throw that she fails but must use the new roll.
Rapid Strike (1/turn). When Tomoe has advantage on a weapon attack during her turn, she may choose to roll normally and instead make an additional attack against that target.
SPECIAL TRAITS
Charge. After Tomoe uses her action to Dash, so long as she moves 10 feet or more in a straight line she can use a bonus action to immediately either shove a creature or make a single melee weapon attack. On a hit she either pushes the target up to 10 feet away from her or deals 5 extra damage.
Mounted Combat. When Tomoe’s mount is attacked, she can make herself the target of that attack. In addition, she has advantage on melee attack rolls when her target is an unmounted creature smaller than her mount (usually any unmounted target of Medium size or smaller). Finally, when Tomoe’s mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Maneuver Master (4d6 maneuver dice/
short rest
). Tomoe can expend a maneuver dice to perform a single maneuver with an attack.
◆ Lunge. Tomoe increases her reach by 5 feet for one attack, dealing 1d6 extra damage on a hit.
◆ Parrying Twist. Tomoe uses her reaction when damaged with a melee weapon attack to reduce the damage by 1d6+2.
◆ Precise. Tomoe adds 1d6 to a weapon attack roll.
◆ Sweep. Tomoe chooses a creature adjacent to her target and within her reach and on a hit, the adjacent creature takes 1d6 damage (of the same type as the weapon attack).
ACTIONS
Extra Attack. Tomoe attacks four times when she takes the Attack action.
O-Dachi. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.
Naginata. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) slashing damage.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
BONUS ACTIONS
Second Wind (1/ short rest ). On her turn, Tomoe can use a bonus action to regain 1d10+15 hit points.
Warrior Spirit (3/ long rest ). Tomoe can use a bonus action to gain 15 temporary hit points and advantage on weapon attack rolls until the end of her turn. When Tomoe rolls for initiative and has no uses of this feature remaining, she regains one use.
This entry in Mythological Figures focuses on another epic warrior from the east, this time in Japan, with the feared samurai Tomoe Gozen!
Tomoe Gozen was a 12th-century samurai known for her bravery—it's said that she would stand against even demons and gods. She was a general who led an army of 1,000 during the Genpei War, and was "a highly respected leader, reputed to be beautiful, a strong archer and swordswoman, and a skillful horsewoman. When battle commenced she went out as the first captain and ferociously wielded weapons that include an “oversized sword” and “mighty bow”, recognized time and again for he
capability and valor.
The Genpei War was a civil war which established the first shogunate.At the Battle of Awazu, Gozen straight-up beheaded the leader of the opposing Musashi clan and presented it to Yoshinaka. Unfortunately, her forces were outnumbered so Yoshinaka ordered her to flee.
Tomoe Gozen’s reputation as a warlord is such that she is considered Japan’s first general.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.