Bookcase Trap
On one wall is a bookcase bearing a brass plaque that reads, “Give a book, take a book”. Against the opposite wall stands a statue of a wizard with hand outstretched towards the bookcase.
The bookcase has 18 books on it. A Failure is triggered at the end of a creature’s turn if that creature possesses a book from the bookcase and the bookcase has less than 18 books on it. The trap isn’t triggered if the statue’s vision of the bookcase is blocked with a blindfold or similar item.
Bookcase. Each of the books is a rare book worth 100 gp.
Spell Effect. This is an evocation effect created by a 5th-level spell. Casting dispel magic on the statue disables the trap.
Statue. An Investigation check or an examination of the statue reveals a glowing glyph on the statue’s outstretched palm. A creature that makes an Arcana check recognizes the glyph as a glyph of warding that triggers an unknown spell under unknown conditions.
The statue is an object with AC 17, 50 hit points, and immunity to poison and psychic damage. A creature that damages the statue without destroying it outright triggers a Critical Failure.
- A creature can make a Sleight of Hand check to take a book without the statue sensing it.
Potential Outcomes
Critical Failure or Failure. A magic missile spell fires from the glyph on the statue’s palm, targeting the triggering creature. It fires seven missiles for 1d4 + 1 force damage each. The trap resets after 24 hours.
Success or Critical Success. The trap is not triggered.