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Brown Mold Trap

nd tier (
Challenge
DC
Region
Area
(less than 1 hour)

In a frigid room, a frost-covered glass bottle rests on a table.

The bottle is filled with brown mold. The area 30 feet around the bottle is unnaturally cold. When a source of heat, such as a warm-blooded creature, comes within 5 feet of the brown mold, a Failure is triggered. If a flame comes within 5 feet of the brown mold, a Critical Failure is triggered.

A Minor Treasure may be at the bottom of the bottle.

Exploration. Examining the bottle from a distance reveals that it is filled with a brown, furry mold. A creature that makes an Arcana or Nature check recognizes the brown mold and knows that it grows rapidly in heat and is vulnerable to cold.

Keeping Clear. The bottle can be broken or moved from a distance with magic or a long object, or simply avoided.

Spell Solve. Cold damage destroys the brown mold.

Possible Solutions
  • A creature can make an Acrobatics check to move through the area quickly enough to avoid negative consequences.

Potential Outcomes

Critical Failure. As a Failure, and the bottle breaks. The mold expands over surfaces to surround the heat source in a 10-foot radius.

Failure. The triggering target is subject to the effects of brown mold (Trials & Treasures, chapter 3).

Success or Critical Success. The brown mold isn’t disturbed.