The black-tiled floor is speckled with silvery glints in the dim light.
Metal caltrops cover a stretch of floor. The first time a creature moves in the area, it triggers a Failure.
Exploration. A Perception check or an examination of the source of the silvery glints reveals the nature of the trap. A creature that attempts an Investigation check automatically discovers the caltrops. The caltrops can be spotted easily in.
Navigating the Caltrops. A creature aware of the trap can avoid its effects by moving carefully at half speed, spending 10 feet of movement for each 5 feet moved. A creature can use an action to collect or sweep the tiny metal objects from a 5-foot-square space.
- A creature can make an Acrobatics check to move at full speed through the area.
Critical Failure or Failure. The triggering creature makes a Dexterity. On a failure, it takes 2 (1d4) piercing damage and its walking speed is reduced to 0 until the end of its turn. Thereafter, its walking speed is reduced by 10 feet until it regains at least 1 hit point.
Success or Critical Success. The triggering creature avoids the trap.