Poison Crossbow Trap
A ragged painting of an epic battle hangs on the wall.
Hidden behind the painting is an alcove containing a heavy crossbow (and a 50 percent chance of a Minor Treasure). A floor-level tripwire stretches from the wall below the painting to the opposite wall. A creature that walks across the floor trips the wire, triggering a Critical Failure.
Exploration. A distant examination of the painting reveals that it is riddled with punctures. A creature that makes an up-close Investigation check automatically discovers the alcove behind the painting but may trigger the trap. A Perception check or an examination of the floor reveals a taut wire strung across the floor.
Tripwire. Sweeping the floor with a pole or other object triggers the trap harmlessly. A creature aware of the tripwire may simply step over it.
- A creature aware of the tripwire can make a thieves’ tools check to disarm it.
Potential Outcomes
Critical Failure. The crossbow makes a ranged attack with advantage against the triggering creature, attacking with a +4 bonus and dealing 5 (1d10) piercing damage on a hit. Once fired, the crossbow can’t fire again until the trap is reset. A creature hit by the crossbow also takes 5 (1d10) poison damage.
Failure. As a Critical Failure, but the attack is not made with advantage .
Success or Critical Success. The trap is disabled.