AC 16 (natural armor)
HP 57 (6d10 + 24)
Speed 30 ft., fly 40 ft.
Proficiency +3; Maneuver DC 15
Saving Throws Con +7, Dex +5, Wis +5
Skills Arcana +5 (+1d4), Perception +5, Religion +5, Stealth +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from weapons that aren’t cold iron or silvered
Damage Immunities acid, necrotic, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal, Common, telepathy 100 ft.
Chaotic Evil. The somnula radiates a Chaotic and Evil aura.
Magic Resistance. The somnula has advantage on saving throws against spells and other magical effects.
ACTIONS
Multiattack. The somnula attacks once with its bite and twice with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) magical piercing damage and if the target is a creature it makes a DC 15 Wisdom saving throw or falls unconscious for 1d4 rounds, or until it either takes damage or someone uses an action to shake or slap it awake.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) magical slashing damage.
BONUS ACTIONS
Sleep Spittle. Ranged Weapon Attack: +7 to hit, range 40/80 ft., one target. Hit: The target makes a DC 15 Wisdom saving throw or falls unconscious for 1d4 rounds, or until it either takes damage or someone uses an action to shake or slap it awake.
The embodiment of sloth, somnula are towering humanoids whose color remind many of the night sky: a dark black-blue splattered with a million small stars. Their hair resembles voluminous or wispy clouds that constantly form and fade in a reflection of its state of mind—f lashing with lightning when angered or swirling endlessly when bored. A strand of keratin with a tapered end hangs off the tip of their horns, swinging back and forth when the somnula moves to resemble the motion of a coin on a string. Regal yet humble, a somnula’s presence is unexpectedly comforting. This is of course only a veneer to lure targets into complacency before the somnula twists their dreams into complete nightmares full of suffering or slash them across the neck as they slumber.
Capitalizing on their spittles’ tranquilizing effect, some somnula distill their spittle into an addictive drug that makes users dependent on it in order to achieve restful sleep. With this powerful resource a somnula is uniquely suited to brainwash others into serving them. To a somnula the epitome of success is getting someone else to do all their work for them while they relax, lazily watching the world fall to chaos. Unfortunately some somnulas get a little too bored as they wait, falling into a deep sleep akin to hibernation. If an enemy can avoid waking the valya during such a period of time, it may be possible to seal the somnula away with powerful wards (until something disturbs the seal and wakes them).
Fiends are evil-aligned creatures from Hell, the Abyss, and other cursed realms. Most fiends are demons and devils, each of which have their own subtypes and hierarchies. Some fiends, such as hell hounds , are neither demons nor devils.