Skip to main content

Breadcrumb

Black Talon Spider Devotee

Challenge
Terrain
str
14
dex
16
con
12
int
10
wis
15
cha
9

AC 14 (natural armor)

HP 39 (6d10+6; bloodied 19)

Speed 30 ft., climb 30 ft.


Proficiency +2; Maneuver DC 13

Skills Insight +2 (+1d4), Stealth +5

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10

Languages Common, Undercommon


Spellcasting. The spider is a 5th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): guidance , sacred flame , thaumaturgy

1st-level (4 slots): ceremony , detect evil and good , guiding bolt , healing word

2nd-level (3 slots): lesser restoration , zone of truth

3rd-level (2 slots): dispel magic , spirit guardians

Spider Climb. The spider can climb even on difficult surfaces and upside down on ceilings.

Web Sense. While touching a web, the spider knows the location of other creatures touching that web.

Web Walker. The spider ignores movement restrictions imposed by webs.


ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage, and the target makes a DC 11 Constitution saving throw , taking 9 (2d8) poison damage on a failure. If the poison damage reduces the target to 0 hit points, the target is made stable but poisoned for 1 hour, even if it regains hit points, and it is paralyzed while poisoned in this way.

Sacred Flame (Cantrip; V, S). One creature the spider can see within 60 feet makes a DC 12 Dexterity saving throw , taking 9 (2d8) radiant damage on a failure. This spell ignores cover .

Guiding Bolt (1st-Level; V, S). Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage, and the next attack roll made against the target before the end of the spider’s next turn has advantage .

Dispel Magic (3rd-Level; V, S). The spider scours the magic from one creature, object, or magical effect within 120 feet that it can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot, the spider makes a Wisdom check (DC 10 + the spell’s level) for each one, ending the effect on a success.

Spirit Guardians (3rd-Level; V, S, M, Concentration). Spectral forms surround the spider in a 10-foot radius for 10 minutes. The spider can choose creatures it can see to be unaffected by the spell. Other creatures treat the area as difficult terrain , and when a creature enters the area for the first time on a turn or starts its turn there, it makes a DC 12 Wisdom saving throw , taking 10 (3d6) radiant or necrotic damage (spider’s choice) on a failure or half damage on a success.


BONUS ACTIONS

Healing Word (1st-Level; V). The spider or a living creature within 60 feet regains 4 (1d4+2) hit points. The priest can’t cast this spell and a 1st-level or higher spell on the same turn.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 20/60 feet., one Large or smaller creature. Hit: The creature is restrained by a web. As an action, a creature can make a DC 12 Strength check, breaking  the web on a success. The effect also ends if the web is destroyed. The web is an object with AC 10, 1 hit point, and immunity to all forms of damage except slashing, fire, and force.

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.