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Fiendish Dire Boar

Challenge
Terrain
str
18
dex
15
con
17
int
2
wis
15
cha
8

AC 16 (natural armor)

HP 59 (7d10 + 21; bloodied 29)

Speed 50 ft.


Proficiency +2; Maneuver DC 14

Skills Perception +4, Stealth +4 (+1d4)

Damage Resistances cold, fire, radiant

Damage Immunities necrotic, poison

Condition Immunities frightened , poisoned

Senses darkvision 120 ft., passive Perception 14

Languages


Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 4 (1d8) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone .

Evil. The boar radiates an Evil aura.

Keen Smell. The boar has advantage on Perception checks that rely on smell.

Magic Resistance. The boar has advantage on saving throws made against spells and other magical effects.

Relentless (1/Short Rest). If the boar takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.


ACTIONS

Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.


REACTIONS

Infernal Mark (1/ Short Rest ). When the boar deals damage to a creature that is not evil, it can mark the target. Until the target is dead or 24 hours have passed, all of the boar’s attacks deal an extra 4 (1d8) necrotic damage to it.

Description

Squealing and butting heads, the pigs sniff wildly when you enter the pen before they all begin to shriek and moan.

Each beast drops to the ground, convulsing in fits as their eyes bulge and go bloodshot! A sick, slurping noise erupts from their porcine bodies as muscles explode from beneath muddied hides and tusks elongate from lengthening jaws. In an instant they spring back on their hooves, bellowing bloodthirsty screams as they charge forward with murderous intent!

Monster Type Description

Monstrosities are magical beings usually native to the Material Plane. Some monstrosities combine the features of beasts and humanoids, like centaurs . Others have bizarre or unnatural appearances, like many-tentacled ropers . Monstrosities could only arise in a world suffused with magic.