AC 13
HP 13 (3d8; bloodied 6)
Speed 40 ft., climb 40 ft.
Proficiency +2; Maneuver DC 13
Skills Perception +3, Stealth +5
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages —
Spider Climb. The spider can climb even on difficult surfaces and upside down on ceilings.
Web Sense. While touching a web, the spider knows the location of other creatures touching that web.
Web Walker. The spider ignores movement restrictions imposed by webs.
ACTIONS
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage and the target makes a DC 11 Constitution saving throw , taking 5 (2d4) poison damage on a failure or half damage on a success. If the poison damage reduces the target to 0 hit points, the target is made stable but poisoned for 1 hour, even if it regains hit points, and it is [[conditions|paralyzed] while poisoned in this way.
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.