AC 15
HP 40
Speed 30 ft., fly 30 ft. (hover)
Proficiency +3; Maneuver DC 12
Damage Immunities poison, psychic
Condition Immunities fatigue, paralyzed, petrified, poisoned, strife, unconscious
Senses darkvision 60 ft., blindsight 30 ft., passive
Perception 10
Languages Common, telepathy 50 ft.
Death Burst. The elemental explodes when it dies. Each creature within 5 feet of it makes a DC 14 Charisma saving throw , taking 7 (2d6) psychic damage on a failure or half damage on a success.
Insubstantial. The elemental cannot be grappled, knocked prone, or restrained.
ACTIONS
Slam. Melee Weapon Attack: +6, reach 5 ft., one target. Hit: 8 (1d6+5) psychic damage.
Psychic Blast. Ranged Spell Attack: +6, range 60 ft., one target. Hit: 7 (2d6) psychic damage.
Elementals are creatures from one of the Elemental Planes. The most basic of elementals are earth elementals , fire elementals , water elementals , and air elementals , each composed of magically animate earth, fire, and so on. The Elemental Planes are also home to genies, mephits , and other elemental creatures.