AC 16 (padded leather)
HP 90 (12d8+36; bloodied 45)
Speed 40 ft.
Proficiency +3, Maneuver DC 15
Saving Throws Str +7, Dex +7, Con +6, Wis +4
Skills Athletics +7, Intimidation +5, Perception +4, Stealth +7, Survival +4
Senses passive Perception 14
Languages Common
Black Blight. Necrotic damage dealt by Black Axe ignores damage resistance . A target immune to necrotic damage takes half damage from necrotic damage dealt by Black Axe.
ACTIONS
Multiattack. Black Axe attacks twice.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12+5) magical slashing damage. If Black Axe has moved this turn, this attack is made with advantage .
BONUS ACTIONS
Aggressive Charge. Black Axe moves up to his Speed towards an enemy he can see or hear.
Dark Hunger ( Bloodied Only). Black Axe attacks with his magical greataxe. On a hit he deals an extra 9 (2d8) necrotic damage, gaining temporary hit points equal to the necrotic damage dealt.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.