AC 14 (padded leather)
HP 32 (5d8+10; bloodied 16)
Speed 30 ft., swim 20 ft.
Proficiency +2; Maneuver DC 12
Skills Acrobatics +5, Athletics +5, Intimidation +2, water vehicles +2
Senses passive Perception 10
Languages Common
ACTIONS
Multiattack. The pirate attacks twice.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 feet, one target. Hit: 6 (1d8+2) piercing damage.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.