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Elite Pirate

Challenge
Tags
Terrain
str
16
dex
12
con
14
int
10
wis
10
cha
10

AC 14 (padded leather)

HP 32 (5d8+10; bloodied 16)

Speed 30 ft., swim 20 ft.


Proficiency +2; Maneuver DC 12

Skills Acrobatics +5, Athletics +5, Intimidation +2, water vehicles +2

Senses passive Perception 10

Languages Common


ACTIONS

Multiattack. The pirate attacks twice.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 feet, one target. Hit: 6 (1d8+2) piercing damage.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.