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AC 15 (natural armor)

HP 114 (12d10+48; bloodied 57)

Speed 40 ft.

Proficiency +3; Maneuver DC 14

Skills fire

Damage Resistances cold, poison

Condition Immunities fatigue, paralyzed, petrified, poisoned, strife, restrained, unconscious

Senses darkvision 120 ft., passive Perception 12

Languages understands Aquan but cannot speak

Chilling Aura. At the start of each of the íssax’s turns, creatures within 5 feet of it take 5 (1d6+2) cold damage. A creature that touches the íssax or hits it with a melee attack while within 5 feet of it takes 5 (1d6+2) cold damage.

Creeping Cold. When a creature takes 10 or more cold damage from the íssax in a single round, the creature’s Speed is reduced by 10 feet until the start of the íssax’s next turn.

Destructive End. When the íssax is reduced to 0 hit points from bludgeoning or slashing damage, it explodes in a 10-foot-radius storm of lethal ice shards. Each creature in the area makes a DC 15 Dexterity saving throw , taking 7 (2d6) piercing damage and 9 (2d6+2) cold damage on a failure or half damage on a success.

Shard Body. When a creature deals more than 10 bludgeoning or slashing damage to the íssax with a melee weapon attack or natural weapon melee attack, it takes 3 (1d6) points of slashing damage. A creature grappling with the íssax takes 3 (1d6) points of piercing damage at the start of íssax’s turn.

Winter Step. The íssax ignores difficult terrain created by ice or snow


Multiattack. The íssax attacks twice.

Shard Limb. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8+3) slashing damage plus 7 (2d6) cold damage.

Ice Shard. Ranged Weapon Attack: +6 to hit, range 100/300, one target. Hit: 17 (4d6+3) piercing damage plus 7 (2d6) cold damage.


On the snowy plains and elevations beyond humanity’s reckoning lurk spindly giants borne of malice, hunters of the tundra seeking to cut down anything that crosses their path. The few explorers that have survived an encounter with one of these creatures speak its name only in hushed whispers, warning others of the íssax when travelers grow light on the roads—monsters in the shapes of men with bodies of sharp ice and hearts as cold as death. Sages are unsure of how the icicle giants came to be, the territories they wander, or even if they truly exist at all; to this day no íssax has been captured alive making further research virtually impossible.

Monster Type Description

Elementals are creatures from one of the Elemental Planes. The most basic of elementals are earth elementals , fire elementals , water elementals , and air elementals , each composed of magically animate earth, fire, and so on. The Elemental Planes are also home to genies, mephits , and other elemental creatures.