AC 16 (leather)
HP 90 (12d8 + 36; bloodied 45)
Speed 30 ft.
Proficiency +3; Maneuver DC 15
Saving Throws Dex +7, Wis +7
Skills Nature +4 (+1d6), Perception +7 (+1d6), Stealth +7 (+1d4), Survival +7 (+1d6)
Senses passive Perception 20
Languages Common, Druidic
Keen Hearing and Sight. The strider has advantage on Perception checks that rely on hearing or sight.
Trackless Travel. The strider can’t be tracked by nonmagical means.
Trained Accuracy. The strider’s weapon attacks deal an extra 7 (2d6) damage (included below).
ACTIONS
Multiattack. The strider attacks twice.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
BONUS ACTIONS
Aimed Strike. The strider gains advantage on their next attack made before the end of their turn.
Skirmish Step. The strider moves up to half their Speed without provoking opportunity attacks .
The county is patrolled by Brand Torek ( strider ), a large and easygoing bear of a man proficient in hammer and bow that reports directly to Lord Pemberton. A tall man with broad shoulders, Brand has a neatly trimmed beard which doesn’t hide his square jaw. A retired adventurer, he still keeps his old armor and massive warhammer hanging on the wall of his cabin-cum-office in Hengistbury. Brand is serious about his job and is rarely found in his office as he spends much of his time patrolling the villages and roads. He dotes on his niece Ariadne and would hate to see any harm befall her. His official title is “sheriff” and he is occasionally assisted by Yara Bloodclaw and Jayel.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.