AC 15 (leather)
HP 19 (3d8 + 6; bloodied 9)
Speed 30 ft.
Proficiency +2; Maneuver DC 13
Saving Throws Dex +5
Skills Nature +2, Perception +4 (+1d4), Stealth +5, Survival +4
Senses passive Perception 16
Languages any one
Keen Hearing and Sight. The scout has advantage on Perception checks that rely on hearing or sight.
ACTIONS
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Widely known as Jayel, Jahmus Laekin is the name of a one time scout, now hunter of men at the behest of Brand. Though amicable, the dark-haired man holds little sympathy for the malicious. He prefers to live peaceably, but has no qualms about doing bad things to bad folk. Or folks he believes to be bad at any rate. It would be a terrible thing if he got carried away one day and did something unforgivable to someone innocent. Fortunately, Brand has been able to use Jayel’s emotions for good.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.