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Fogborn Skeleton

Challenge
Terrain
str
10
dex
14
con
14
int
6
wis
8
cha
5

AC 13 (armor scraps)

HP 13 (2d8 + 4; bloodied 6)

Speed 30 ft., swim speed 30 ft.


Proficiency +2; Maneuver DC 12

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities fatigue , poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands the languages it knew in life but can’t speak


Undead Nature. A skeleton doesn’t require air, sustenance, or sleep.

Fogwalk. The fogborn ignores difficult terrain and damaging effects from terrain as long as its movement takes it in a direct horizontal path and ends in an unoccupied space able to support it.

In addition, when the fogborn enters or leaves a square the area becomes lightly obscured by fog that lasts until the start of the fogborn’s next turn.

Water Walker. The fogborn gains a swim speed equal to its Speed, and it can move across water as if it were solid ground.


ACTIONS

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Monster Type Description

Undead are supernatural creatures or spirits that are no longer alive but are still animate. Some have been reanimated by magic spells, such as skeletons . Others, like vampires , are the products of an evil ritual or curse.