Skip to main content

Stefan Oakfell

Challenge
Tags
str
10
dex
16
con
14
int
10
wis
14
cha
10

AC 15 (leather)

HP 19 (3d8 + 6; bloodied 9)

Speed 30 ft.


Proficiency +2; Maneuver DC 13

Saving Throws Dex +5

Skills Nature +2, Perception +4 (+1d4), Stealth +5, Survival +4

Senses passive Perception 16

Languages Common


Keen Hearing and Sight. The scout has advantage on Perception checks that rely on hearing or sight.


ACTIONS

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Description

Stefan Oakfell (scout) is a woodsman and hunter. Soft-spoken, rugged, and lean, he is approaching his late forties and the haunted look in his eyes suggests he may have seen—or indeed done—terrible things. A loner who does not seek the company of others, Stedd may (if he can be convinced to share it) have news of strange goings on in the Queenswood. He certainly seems to spend the majority of his time in and around its environs.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.