Class
Adventurers come from all walks of life and approach the world in different ways. Class is the term used to broadly describe the set of skills and abilities they use while confronting the challenges of the world.
While your origin describes your character’s past, your class represents what they are doing now.
Choosing a class for your character provides them with class features, the unique talents and expertise inherent to their class that set them apart from other classes. In addition, you also gain certain proficiencies which represent your character’s skills and what they are best at resisting (their saving throws ), as well as their ability to use certain tools, armor, weapons and more. Proficiencies essentially outline the things your character can do well, such as performing for a packed room or holding on to their sanity after a particularly powerful psychic spell.
Depending on which class you choose, between 1st and 3rd level you select a class archetype. Every class has its own set of disciplines that each specialize in one particular aspect of the adventuring tradition. Some rogues are very sneaky, others utilize magic in their thievery, and there are those who become master assassins—all rogues that made different choices with their archetypes.