Stormwalker
Stormwalker
Stormwalker circles are formed from a variety of backgrounds—former sailors, cults formed in the wake of dragon turtles, and coastal hermits alike—and their outlook on civilization is just as varied. Whether their power came from study, birthright, or blessing, these druids summon the storm wherever they go, bringing down destruction on their enemies with all the force of a raging tempest.
Fey Servant
Fey Servant
No one can be sure how a fey chooses what mortals to spare, transform, help—or simply abide for a time. Your unlikely host may have been a creepy gremlin, a stern satyr, or some similar denizen of the Dreaming. They spared you from many of that realm’s dangers all while you somehow resisted the inevitable change the Land of Faerie visits upon most mortals who remain too long. Even so, now no matter where you travel you carry a bit of the fey realm with you.
Ability Score Increases: +1 to Wisdom and one other ability score.
Fantastic Fletcher
Fantastic Fletcher
The bow is one of the simplest of weapons, yet the mastery of its use can only be attained by archers with ingenuity as well as skill. It is the purvey of the most superb sharpshooters to fire more complicated ammunition than the humble arrow— though they are certainly good at that—and their creative bent can lead them to make strange missiles unlike any other seen flying above the battlefield. While the ammunition below references arrows, many who follow this path use crossbow bolts, and a rare few craft specialized sling bullets.
Supply
Supply
Mundane consumable items like food and water are simplified into a single item called Supply. When an adventurer gains access to food and water, they can add Supply to their inventory.
Warchanter
Warchanter
The frenetic pace of battle can easily confuse and overwhelm, but the beating of drums, horns of trumpets, and resounding hymns of warchanters drive their forces onto victory. These bards understand combat as a beautiful art form and use their talents to enhance it, urging allies to withstand greater suffering and spreading their magic across the field of battle.
Countdowns
Countdowns
Can a climber scale a crumbling cliff before it collapses? Can a thief pick a lock before the magical alarms go off? Can a halfling rogue recover the magic goblet and escape the dragon's lair before it wakes up?
A countdown takes place when there is an unknown time limit before something occurs. A deadly ritual might need to be dispelled, or a room might be filling up with poisonous gas.
The countdown is started by forming a pool of six-sided dice. The Narrator determines the size of that dice pool based on the circumstances.