Not every patron is a sentient thing—at least as far as mortal minds are able to comprehend. Such warlocks are born seemingly without any agreement made by those who sired or birthed them, yet inside these children is the capacity to bond with magic itself and play with the probability of the universe. Their supernatural nature remains unknown until they reach maturity and choose to explore this peculiar bond from within.
There’s something spectacular about dodging an enthusiastic blow, an amazing sense of exhilaration that only comes after a well delivered taunt drives a foe to make a strike they are likely to miss. The mixture of fast feet and quick wits is a unique talent, however, and only those who train to develop these peculiar skills can utilize them to maximum effect.
The bow is one of the simplest of weapons, yet the mastery of its use can only be attained by archers with ingenuity as well as skill. It is the purvey of the most superb sharpshooters to fire more complicated ammunition than the humble arrow— though they are certainly good at that—and their creative bent can lead them to make strange missiles unlike any other seen flying above the battlefield. While the ammunition below references arrows, many who follow this path use crossbow bolts, and a rare few craft specialized sling bullets.
Heralds tend to say they were chosen, but the revoker is different. Some were destined for dark or evil fates, while others were forced to make difficult decisions in order to survive, but all have willfully chosen their current path of redemption. The power of this realization strengthens the revoker’s devotion to pursue a noble course and inspires those around them.
Tenets of the Revoker
All revokers hold similar tenets, regardless of the deity they serve.
Perhaps you broke an oath or angered a god, or your parents promised their child’s soul to a fiend. Whatever caused it, you are cursed. The power that laid this upon you has not necessarily made itself known, but its effects are felt regardless. It has shaped your life and interactions with others, made you wary and careful. A tiny slip, a failed moment of etiquette, a dirty glance—any may trigger the curse.
How did you become cursed? Are there those who sympathize with your plight? What transgressions might trigger the curse’s worst effects? What does the curse do?
There are many in the world who fight terrible evils to protect others. They battle back the clutching hand of death for another day, then enjoy a well-earned, peaceful retirement. For the Slayer, however, these battles are their calling—whether they like it or not. Such people may be fated to battle a powerful being and their minions, a specific kind of monster, like werewolves, or an entire category of creature, such as the undead. Consult with the Narrator to come up with a foe suitable to the setting and campaign.
You are tangled in the threads of a prophecy foretold by the Fate Spinner, her cults, or another powerful prescient entity. This prophecy may promise you great riches and immense power, or it may threaten you with visions of a grim death. Nonetheless, you live each day with the knowledge that your destiny is both greater than yourself, and out of your hands. Consult with the Narrator to come up with a prophecy suitable to the setting and campaign.
Mundane consumable items like food and water are simplified into a single item called Supply. When an adventurer gains access to food and water, they can add Supply to their inventory.