Hungry Shadows
Something is wrong with the shadows here. They are darker, shifting, watchful. Hungry. A small animal passes into the shade before being suddenly devoured by the darkness itself, leaving behind only gleaming white bones.
Deadly Shade. The party must carefully avoid crossing into any shadows cast, even by each other. Such thinking is difficult and many shadows seem to suddenly shift without warning or a light of origin. Every 15 minutes spent traveling in this area each creature must make a Dexterity saving throw , taking 28 (8d6) necrotic damage on a failed save.
Lightbringers. The party may fight back the deadly shade by making clever use of magical daylight, if they do, they make checks and saving throws against it with advantage . Alternatively, with a Survival or Nature check the party can similarly gain advantage if they travel within 1 hour of noon, while the shadows are shortest. Conversely, the party makes these saving throws at disadvantage if traveling within 1 hour of dawn or sunset.
A group Perception check is required to keep vigilant watch for hungry shadows as they travel.
Critical Failure. A moment of carelessness sees a the party stray too close to a shaded gully, where they are swarmed by the hungry shadows, taking 56 (16d6) necrotic damage. In addition, any nonmagical armor, weapons, or gear they were carrying become damaged, breaking after
Failure. A sudden shifting shadow catches the party off-guard and two randomly determined adventurers suffer 28 (8d6) necrotic damage. In addition, any nonmagical armor they were wearing and any non-magical items they were wielding are damaged and become broken after the first time they are used (see Maintenance, in Chapter 4: Equipment of the Adventurer’s Guide).
Success. With vigilant eyes the party traverses the area without being devoured by darkness or any further incident.
Critical Success. The party expertly maneuvers around the supernatural threat but also spots a sparkling clean pile of skeletal remains alongside similarly cleaned treasures. Roll on the
Boons and Discoveries
table.