Ka-Teni Equipment
Ka-Teni Equipment
The Ka-Teni have a number of useful devices and discoveries that allow them to survive in their mountain home.
Item |
Cost |
Weight |
---|---|---|
Fortifying tea |
10 gp | 1/2 lb |
Portable altimeter | 5 gp |
3 lbs |
Skis | 10 gp (per pair) |
20 lbs |
Snow goggles | 5 sp |
- |
Snow shoes | 1 gp (per pair) |
3 lbs |
Fortifying Tea. Made from tea trees high in the mountains of the Ka-Teni, this hot drink allows humanoid creatures that consume it to ignore one level of fatigue for up to four hours. Making the tea also consumes 1 Supply, but will results in 8 doses of tea and may be stored to drink cold for up to a week.
Portable Altimeter. This device has a number of air bladders inside it, allowing it to measure relative altitude. The pressure-sensitive device can also detect when bad weather is coming, giving advance warning of snow and other storms. You can accurately read the device with a DC 10 Engineering or Survival. A successful read grants you an expertise die on checks and saving throws to navigate snow storms or similar conditions. However, if you take thunder damage, the device is damaged. It can be repaired with a DC 10 jeweler’s tools check.
Skis. Finely polished planks strapped to the boots of the wearer,skis allow for swift crosscountry and down-hill travel in snow. It takes 5 minutes to don or doff skis (though the ties can be cut as an action, the skis are then considered broken). In difficult terrain caused by heavy snow, you can take the Dash action as a bonus action across level ground or the Sprint action as a bonus action if going downhill. While wearing skis you have disadvantage on Dexterity saving throws unless you choose to throw yourself prone.
Snow Goggles. Sunlight on snow can cause a blinding glare, resulting in severe pain and disorientation for many creatures. Snow goggles, made from wood or bone, have a small eye slit carved into them in order to cut this glare.This allows the wearer to operate normally when otherwise they would suffer disadvantage to Survival checks and ranged attacks. While wearing the goggles, you suffer disadvantage on Perception checks related to sight.
Snow Shoes. Large wicker constructions with a broad sole, these prevent the wearer from sinking into snow. Donning these shoes takes two minutes and allows the wearer to only decrease their movement speed by 5 feet instead of halving it when on difficult terrain caused by snow. Shoes must be worn on all feet to gain the benefits. They cause disadvantage on Dexterity saving throws, but grant an expertise die (+3) to the DC for resisting knockdown attempts.
Snow Shoes
Snow Shoes
Large wicker constructions with a broad sole, these prevent the wearer from sinking into snow. Donning these shoes takes two minutes and allows the wearer to only decrease their movement speed by 5 feet instead of halving it when on difficult terrain caused by snow. Shoes must be worn on all feet to gain the benefits. They cause disadvantage on Dexterity saving throws, but grant an expertise die (+3) to the DC for resisting knockdown attempts.
Snow Goggles
Snow Goggles
Sunlight on snow can cause a blinding glare, resulting in severe pain and disorientation for many creatures. Snow goggles, made from wood or bone, have a small eye slit carved into them in order to cut this glare.This allows the wearer to operate normally when otherwise they would suffer disadvantage to Survival checks and ranged attacks. While wearing the goggles, you suffer disadvantage on Perception checks related to sight.
Skis
Skis
Finely polished planks strapped to the boots of the wearer,skis allow for swift crosscountry and down-hill travel in snow. It takes 5 minutes to don or doff skis (though the ties can be cut as an action, the skis are then considered broken). In difficult terrain caused by heavy snow, you can take the Dash action as a bonus action across level ground or the Sprint action as a bonus action if going downhill. While wearing skis you have disadvantage on Dexterity saving throws unless you choose to throw yourself prone
Portable Altimeter
Portable Altimeter
This device has a number of air bladders inside it, allowing it to measure relative altitude. The pressure-sensitive device can also detect when bad weather is coming, giving advance warning of snow and other storms. You can accurately read the device with a DC 10 Engineering or Survival. A successful read grants you an expertise die on checks and saving throws to navigate snow storms or similar conditions. However, if you take thunder damage, the device is damaged. It can be repaired with a DC 10 jeweler’s tools check.
Fortifying tea
Fortifying tea
Made from tea trees high in the mountains of the Ka-Teni, this hot drink allows humanoid creatures that consume it to ignore one level of fatigue for up to four hours. Making the tea also consumes 1 Supply, but will results in 8 doses of tea and may be stored to drink cold for up to a week.
Split the Arrow
Split the Arrow
With one true strike, you are able to rapidly repeat the same movements and land the rest of your strikes on the same exact spot.
Blood Tracking
Blood Tracking
Every shifted blade of grass and drop of blood tells a story that betrays the prey to the hunter.
You quickly scan your surroundings and pinpoint your quarry. You immediately know the precise location of every living creature within 60 feet that is currently below its maximum hit points and do not treat such creatures as hidden.
Predict Movements
Predict Movements
Even the swiftest and most erratic quarries have predictable patterns in their movements for the hawk-eyed hunter.
Until the beginning of your next turn, any creature that you target with a ranged weapon attack does not add its Dexterity modifier to its Armor Class for the purposes of these attacks.
Merciless Ambush
Merciless Ambush
You’ve waited until just the right moment to spring your ambush and bring down your quarry.