Dwarven Gold Foundry
The industrious and dedicated stout folk here generate an enormous 90,000 gold per year in income, though such an accumulation of wealth within a mountain is sure to draw unwanted attention.
Mobile (Stronghold Feature)
Choosing the mobile feature means that a stronghold can also double as a vehicle. The cost for this feature should be handled on a case-bycase basis by the narrator. For strongholds that start as vehicles, such as the ship, there is no cost modifier. Adventurers who want a walking castle, however, will likely be spending far more to cover the cost of engineers, spellcasters, and components.
Sailors form the crew on seafaring vessels, with duties including raising sails, keeping watch, and cleaning decks.
A ship is a floating bastion, able to carry crew, passengers, and supplies on long voyages. Some ships are bare or outfitted for war; others are luxuriously appointed, making every journey a pleasure.
An airship is a flying bastion, able to carry crew, passengers, and supplies on long voyages. Many airships are well-appointed or even opulent, as such a vessel requires a massive investment.
Skysailors, also known as aeronauts, perform the same basic duties on airships as sailors do on mundane ones, such as raising sails, keeping watch, and cleaning decks, as well as airship-specific duties such as maintaining the flight-enabling mechanics or magics of the craft.
With a deck just over 80 feet in length and 20 feet wide, the Zephyr is a beautiful rosewood ship hanging by ropes and chains from a massive canvas balloon framed with wooden ribs. Within the balloon a massive air elemental enjoys their time raising, or lowering, or racing the airship to and fro at the whims of Captain Talune.
Those who ply the skies above many worlds travel further and longer than most, some even bringing their families aboard. Passing over not only vast seas, but forests, vales, and deserts just as vast—and just as unforgiving for those who fall. You were born into a life as unforgiving as the plummet.
Characters raised in the airship pirate culture share a variety of traits in common with one another.
Aeronauts are folk who ply the skies aboard airships of every description. Much as a sailor, an aeronaut must be quite familiar with their vessel, skilled with every role from pilot to navigator to engineer to ensure the ship gets from port to port in one piece.
What skip did you fly with? Was it a dirigible or did it have wings or rotors? Were you a deckhand, officer, or the captain of your ship?