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Sasha Bolotnikov

Class
Level
1
(XP 0)
Heritage
Culture
Background
str
14
+2
Save
dex
16
+5
Save
con
12
+1
Save
int
14
+2
Save
wis
12
+1
Save
cha
14
+4
Save

Proficiency Bonus
+3
Armor Class
17
synthweave
Speed
30 feet
Current
Hit Points
10
Max Hit Points
10
Temp Hit Points
0
Hit Dice
1d8+1
Death Saves
Successes
Failures
Fatigue
Strife
Supply
10
Max Supply
14

Destiny
Profits
-
You draw inspiration from spoils both easily gained and hard fought. You gain inspiration whenever you acquire substantial wealth.
Everyone Has a Price
-
You can see the glint in people’s hungry eyes as they watch money change hands and can perfectly name their price. As a bonus action you may spend your inspiration to accurately determine if a creature you see will take a bribe and what price they’ll accept.
Wise Investments
-
The fabulously wealthy stay wealthy by creating businesses or investing wisely—then the engine of industry works tirelessly to keep the vaults full. You have a rich lifestyle (see lifestyle expenses).

In addition, living lavishly can be reinvigorating. You can lavish yourself and any number of other creatures with luxuries whenever you start a long rest at the cost of 100 gold per creature. Each creature lavished in this way is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. A creature’s hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

Skills
Athletics
Culture
Deception
Engineering
starships
History
Insight
sensing motives
Perception
Sleight of Hand
distraction
Stealth
Passive Insight
13
Passive Perception
13
Passive Stealth
15
Armor Proficiencies
Light armor
Weapon Proficiencies
Simple weapons, martial weapons, starship weapons
Languages
Common, Hurroc, Machine

Attacks
Blaster
Attack Bonus
5
Damage
2d4+3
Damage Type
Range
50/100
Properties
Ammunition (range 50/150), dual-wielding, reload (20 shots), simple
Vibroknife
Attack Bonus
5
Damage
1d4+3
Damage Type
Properties
Defensive (light), dual-wielding, finesse

Combat Maneuvers

Equipment
Backpack
Properties
60 lbs of gear or 2 cubic feet
Weight
3.00
Blaster
Properties
20 charges of ammunition
Weight
2.00
Styx (1 dose)
Properties
DC 14 Constitution saving throw or forget the last hour
Thieves’ tools
Weight
1.00
Vibroknife
Weight
2.00
Synthweave
Properties
Comfortable
Weight
2.00
Carrying Capacity
210
Weight Carried
Maximum Bulky Items
3

Features
Dastardly Gambit

At 1st level, you have an infuriating ability to distract, goad, or otherwise throw your opponents off their game at just the right moment. This takes the form of a Dastardly Gambit die, a d6. When a creature that can hear or see you or a device you are piloting makes an ability check, attack roll, or saving throw, you can use your reaction to expend a use of Dastardly Gambit, rolling a Dastardly Gambit die and subtracting the number rolled from the creature’s roll.

You can choose to use this feature after the creature makes its roll. You have a number of Dastardly Gambit dice equal to your Charisma modifier (minimum one). You regain any expended Dastardly Gambit dice when you finish a long rest.

Source
Scout
Sly Defense

You are proficient with light armor. While you are wearing light armor, you replace your Dexterity modifier with your Charisma modifier for AC.

Source
Scout
Card Shark

Games of chance are your method of choice for separating fools from their money. You gain proficiency with all gaming sets. In addition, you gain an expertise on Sleight of Hand checks made to cheat.

Source
Scout
Shoot First

You won’t be caught off guard and innately know when a deal is going south. When you roll for initiative you gain a bonus equal to your Charisma modifier.

Source
Scout
Fast Learner

Although short-lived, humans are remarkably fast learners, even adapting to new technologies quickly. You gain proficiency in one additional skill of your choice. In addition, you require half as much time as normal to train yourself in the use of a suit of armor, skill, tool, or weapon during downtime.

Source
Human
Intrepid

You possess a powerful survival instinct. When you make an ability check, attack roll, or saving throw, you can choose to gain an expertise die on that roll. Once you use this trait, you cannot use it again until you finish a short or a long rest.

Source
Human
Diehard Survivor

Foes of humanity may see them as ants, but humans are equally difficult to eliminate. The ancestors of human beings learned to survive through the harshest conditions, including drought, winter, and famine. Humans, in their stubbornness, can even pull themselves back from the brink of death to fulfill their dreams. You have the following traits:

Feast and Famine. You can tighten your belt during hard times. You can go a number of days equal to your Constitution modifier without suffering any fatigue from lack of Supply. Afterward you require twice as much Supply for as many days as you went without.

Radical Perseverance. Through your sheer stubbornness and will to live, you sometimes manage to wriggle out of death’s grasp. You die after 4 failed death saving throws instead of 3. 

Source
Human
Good Healthcare

You had ready access to excellent healthcare. Your hit point maximum increases by one hit point per character level and you gain an expertise die when making saving throws against an illness or disease.

Source
Union
Hardened Reputation

You gain an expertise die on Intimidation checks against other former prisoners, criminals, and others who know how tough those who have served time can be.

Source
Convict

Details & Other Information
Age
30
Height
5'9"
Weight
140
Eyes
Green
Skin
Tanned
Hair
Blonde
Character Appearance
With her eyepatch and her near-permanent cigar, Sasha looks like the quintessential pirate.
Character Backstory
The cigar-smoking Sasha Bolotnikov is the leader of the group and captain of the Murphy. A smuggler, she spent time in prison after being caught transporting illegal spices. Upon release from prison, she immediately dove right back into her former career. Cool as a cucumber, Sasha is known for her luck at cards.
Followers & Strongholds
Starship Murphy
Type
Starship