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Detective

You are a detective, called to investigate and solve mysteries—including crime and unexplained phenomena. Gumshoes such as yourself often skirt the law and deploy subterfuge to obtain truth and justice. After all, what lurks in the dark may hunt you, too.

Who do you work for? You might be a freelance private investigator, a police inspector, an independently wealthy “genteel detective”, or a fixer for a rich patron. Your line of work often comes with painful memories, such as tragic collateral damage or a case you couldn’t crack. How do you respond when your investigations bring those memories back?

Ability Score Increases
+1 to your choice of Intelligence or Wisdom, plus one other ability score.

or

Ability Score Increases
+1 to and one other ability score.
Skill Proficiencies
Investigation, and either Deception, Perception, or Stealth.
Tool Proficiencies
Computers, hacking tools, thieves’ tools.
Languages
One of your choice.
Suggested Equipment (Cost
29 credits
)

Data wafer, flashlight, handcuffs, plastic mirror, synthetic rope (50 feet), traveler’s clothes.

Feature:
On The Case

You gain an expertise die when making Investigation or Insight checks.

Adventures and Advancement

Your employer, practice, precinct, or patron provides you with as much detective work as you could desire, including administrative work during your downtime.

After you crack an important case, big names will seek you out to have you on retainer—to have you at their beck and call. If you accept this high profile patronage, you acquire a yearly retainer fee, which accrues wealth yearly and allows you to live a rich lifestyle.

Connection and Memento. Roll 1d10, choose, or make up your own.
D10Detective CONNECTIONS
1
A childhood friend now with the Fleet— who sends leads and warnings when able.
2
A kindly neighbor who often sends you meal kits and leftovers.
3
The librarian, hacker, or barkeep who flirts with you for free but provides information at a price.
4
The coroner or mortician who is like an aunt or uncle to you.
5
A government official who owes you a favor for your discretion in a previous case.
6
A suspicious person—they’ve been tailing you for weeks.
7
The one who got away—now engaged to a celebrity.
8
The crime boss who once addressed you in public by your full name.
9
The waiter or barkeep who keeps confidence when you ask “highly specific questions”—and often has some answers.
10
The murder victim whose case you were once assigned. But if they’re dead, why do you see them around town?
D10Detective MEMENTOS
1
A (perhaps unhinged) idea board linking conspiracy theories, people of interest, and miscellaneous evidence.
2
A flask of hard liquor you’ve ascribed a name and personality (like “Clarissa” or “Hamilton”).
3
A photo album (physical, digital, or hologram) showing good times and bad with your late partner.
4
A letter reminding you of your 3,000 credits of gambling debt.
5
An unknown Tiny-sized alien creature— kept in a glass jar.
6
Your lucky hat.
7
Your adorable sidekick, a pet rat or similar creature from an alien world.
8
The amulet bearing a cryptic symbol you seem to see at every turn.
9
The deed to an old, profoundly damaged starfighter… It’s beyond busted, right?
10
A personal computer with evidence in a murder investigation, highly encrypted.