Vibroknife
Vibroknife
A short blade which emits a high pitched whine capable of dealing sonic damage.
Tactical Baton
Tactical Baton
A simple duranium stick with a handle.
Stun Stick
Stun Stick
These hand-held devices deliver a powerful electric current that temporarily disrupts the target’s neuromuscular autonomy. A target damaged by a stun stick makes a Constitution saving throw against your maneuver save DC. On a failed save, the target is knocked prone and rattled until the end of your next turn.
A target that fails the saving throw by 5 or more is stunned instead of rattled.
Sonic Maul
Sonic Maul
This heavy hammer delivers a thundering boom when it strikes its target.
Shock Mace
Shock Mace
A medium-sized weapon consisting of a handle ending with a ball or other shaped head. The head is electrified.
Mono-Whip
Mono-Whip
Spools of monomolecular wire affixed to a thin handle, mono-whips slice neatly through organic and inorganic matter alike.
Longspear
Longspear
A basic weapon, the longspear is a simple duranium shaft tipped with a pointed blade.
Plasma Sword
Plasma Sword
A plasma sword is a superheated blade, reminiscent of a psyknight’s starglaive – although not as potent.
Electro Halberd
Electro Halberd
This polearm sports an electrified blade.
Dueling Sword
Dueling Sword
Well-crafted and usually individually designed, dueling swords are often ceremonial – however many cultures still regard hand-to-hand combat as an honorable way to resolve disputes.