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Kobold

Kobold

Kobolds are small, reptilian humanoids that blend the features of large dogs and tiny, wingless dragons.  Kobolds are smaller even than halflings, and most possess reptilian features, though some families look more rat-like, canine, or feline. Even the scaled kobolds have ‘whiskers,’ though technically these fleshy feelers are called barbels.

Folk tales depicted kobolds as clever tricksters or as guardians of draconic treasures, relying on alchemy, traps, and (recently) technology to make up for their size. Most kobold communities keep their distance from settlements of larger humanoids to avoid being victimized.

Bigger and stronger creatures often find kobolds contemptible at best, and raid and slaughter them at worst. When the tables are turned, kobolds rarely forgive those who have bullied them, though sometimes flattering words or glittering offerings appease them. Any slight to their dignity enrages them. Kobolds believe that even the smallest relative of a dragon has royal blood coursing through its veins.

 

Kobold Traits

 

Kobolds gain the following traits.

Age. Kobolds reach adulthood at age 16 and live up to 200 years.

Size. Small. 

Darkvision. You have 60-foot darkvision.

Speed. Your base Speed is 30 feet.

Easily Unseen. When a creature first comes within line of sight of you, you can use your reaction to Hide, even if you don’t have anything to hide behind. When you hide this way, you gain an expertise die on your Stealth check. (An expertise die is an extra 1d4 that you roll and add to your main d20 roll.)

Kobold Nimbleness. You can move through the space of any creature that is of a size larger than yours.


Kobold Gifts

Select one of the following gifts.

Close Quarters

You have advantage on melee attacks made against a creature whose space you are in. 

Also, your sensitive whiskers grant you blindsight with a range of 5 feet.

Draconian Wings

You have a flying speed of 30 feet. To use this speed you can’t be wearing medium or heavy armor. Whenever you spend 3 consecutive rounds airborne without landing, you gain a level of fatigue . Any fatigue gained in this way is removed upon finishing a short or long rest .


Kobold Paragon

When you reach 10th level, you gain the following paragon gift.

Preternatural Senses

With a twitch of your whiskers, you can extend your senses. You can cast one of the following spells: arcane eye , clairvoyance , detect magic , locate creature , or locate object . Intelligence is your spellcasting ability for this spell. After you use this ability, you cannot do so again until you complete a short or long rest.


Kobold Culture

Suggested Cultures. While you can choose any culture for your kobold character, the following cultures are linked closely with this heritage: itinerant , Pedresco , villager .