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Imposing Glare

(1 point)
1st degree Tempered Iron Bonus Action

For a moment you unleash your fury forcing your enemy to hesitate.

Choose one hostile creature you can see within 30 feet. If it can see you, it makes a Charisma saving throw or is frightened of you until the end of your next turn. 

After you have used this maneuver against a creature, until the end of combat it has advantage on saving throws to resist Imposing Glare.