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Branding Steel

(3 points)
5th degree Tempered Iron Bonus Action

You permanently mark your foe with your sword.

Before the start of your next turn, when you hit a creature with a melee weapon attack you can choose to brand it. A branded creature has disadvantage on concentration checks and on attacks made against creatures other than you. In addition, a branded creature able to see you cannot move closer to you without making a Wisdom saving throw . The brand on a creature is removed when it regains 30 hit points or more from a healing spell or similar magic.