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Off-Balancing Strikes

(1 point)
2nd degree Mirror’s Glint Bonus Action

Focusing your attacks on an opponent’s weak points allows you to not just wound, but to confound.

Until the start of your next turn, when you hit a creature with a melee weapon attack instead of dealing damage you can choose to use pulls, shoves, and strikes to put your target off-balance. 

Until the end of your next turn, the target moves at half Speed, and it has disadvantage on ability checks and Dexterity saving throws .