Armor Lock
(3
points)
5th degree
Mist and Shade
Action
You swiftly adjust your enemy’s armor so that they cannot move.
Make a Sleight of Hand check against the AC of a creature within reach that is wearing armor, paralyzing it on a success. At the beginning of each of its turns, a creature paralyzed by this maneuver can make a Strength saving throw , ending the effect on itself on a success (unlike normal, the paralyzed creature doesn’t automatically fail this save.)
A creature wearing heavy armor has disadvantage on its saving throw.
Prerequisite
Extra Attack
Source