Interjection
Interjection
Choose an unoccupied space within range between the source of a ranged attack and that attack’s intended target. You move a solid object into that space. The attack is made at disadvantage, or the target makes their saving throw at advantage.
Floating Thought
Floating Thought
Grasping upon the air itself, you imbue a gust of wind with psychic energy. You are able to see and hear the world within 30 feet of the floating thought, but you are blind and deaf to your body’s surroundings for the duration. The floating thought travels with the wind and you have no control over its movement.
Surge. You can spend +1 psionic point to gain control of the floating thought’s movement, moving it up to 10 feet each turn; +2 psionic points to not be blind and deaf to your own surroundings [requires power rating IV].
Displace
Displace
You instantly teleport to an adjacent space you can see when targeted by an attack that you are aware of. If the attack can still hit you, it proceeds as normal; otherwise it misses.
Danger Sense
Danger Sense
As a reaction to making a saving throw against an effect you’re aware of, you gain advantage on that saving throw.
Contortion
Contortion
When you attempt to move through a space one size smaller than your own, you can do so without squeezing. When attempting to slip free of ropes, shackles, or other similar restraints, or to escape a grapple, you gain advantage on ability checks and saving throws to do so.
Surge. You can spend +1 psionic point to manifest this power as a reaction to being grappled.
Combust
Combust
You harness the latent energies of the cosmos and direct them with your mind. The target takes 1d10 fire damage. Any unattended flammable objects within 5 feet of the target spontaneously combust.
The damage from this power increases to 2d10 at power rating IV and 3d10 at power rating VI.
Clairaudience
Clairaudience
Choose a location within range which you have been to before. For the duration of the power, you are able to hear the events in that location as though you were there.
Surge. You can spend +1 psionic point to increase the range of this power to 1 mile.
Borrowed Senses
Borrowed Senses
You form a telepathic bond with the target and are able to sense the world through its senses while it is within 120 feet of you. As long as it is within this range, you can use an action to see, hear, feel, smell, or taste the world through one of its senses until the beginning of your next turn, gaining the benefit of any special senses it has. During this time, you are blind and deaf to your body’s surroundings. As a bonus action, you may switch which of the target’s senses you are borrowing.
Binding
Binding
The target creature makes a Strength saving throw. On a failure, it is restrained. At the end of each of its turns, the target makes another saving throw, ending the condition on a success.
Surge. You can spend +3 psionic points to paralyze the target instead [requires power rating II].