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Redirection Portal

Redirection Portal

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Duration

You create a pair of tiny space-time portals which intercept a moving missile or energy attack and redirect it in another direction. As a reaction, select one ranged attack whose target is within range of the power and make a ranged psionic attack. The attack is redirected at any other target within the power’s range, using your ranged psionic attack as the attack roll.

Redirect

Redirect

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Duration

You tweak the trajectory of a moving object. Mundane ranged ammunition or melee weapon attacks redirected in this way gain an expertise die to hit, or the target increases its AC against the attack by 1d4 (your choice).

Reactive Boost

Reactive Boost

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Duration
Concentration ()

You move a leaping creature or thrown object. It travels an extra 20 feet. If ammunition was fired as part of an attack, this extended range counts as long range (instead of out of range), and the attack roll has disadvantage.


Surge. You can spend additional psionic points to increase the effect’s boost distance by 20 feet per psionic point.

Psionic Reflection

Psionic Reflection

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Duration

You attempt to interrupt a creature in the process of manifesting a psychic power, redirecting it at a target of your choosing. The power’s level must be less than your power rating. Make a manifesting ability check (DC 10 + the power’s level). On a success, you can choose a new target for the creature’s power within the power’s range.

If the creature spent any surge points to manifest its power, you must spend an equivalent number of points to reflect it, otherwise this power fails.

Psionic Disruption

Psionic Disruption

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Duration

You attempt to interrupt a creature in the process of manifesting a psychic power, dissipating the energy used. If the power’s level is greater than your power rating, the psionic disruption fails and has no effect. If the power’s level is equal to or less than your power rating, make a manifesting ability check (DC 10 + the power’s level). On a success, the creature’s power fails and has no effect.

Interjection

Interjection

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Duration

Choose an unoccupied space within range between the source of a ranged attack and that attack’s intended target. You move a solid object into that space. The attack is made at disadvantage, or the target makes their saving throw at advantage.

Future Vision

Future Vision

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Duration

You use future knowledge to avoid an attack or other effect. As a reaction, after the effects of an attack, power, trap, or other event have been resolved, you can choose to avoid the effects of that event. This avoidance must be possible by the use of actions you are capable of which take one round or less to complete (you cannot dodge an attack while restrained, or move a mile to escape an orbital bombardment, for example) but it does not require any saving throw or ability check.

Displace

Displace

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Duration

You instantly teleport to an adjacent space you can see when targeted by an attack that you are aware of. If the attack can still hit you, it proceeds as normal; otherwise it misses.

Danger Sense

Danger Sense

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Duration

As a reaction to making a saving throw against an effect you’re aware of, you gain advantage on that saving throw.

Bend Space

Bend Space

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Duration

You distort the fabric of space around you, making it appear that you are somewhere you are not. When you are targeted by an attack, you can use your reaction to manifest this power and gain +1 to your armor class for the purposes of that attack.


Surge. You can spend +1 psionic point to increase your AC bonus to +2, or +2 psionic points to increase it to +3.