Drakran culture is steeped in philosophical debate, and those who study and devise their own philosophies are the main drivers of society.
Epistemological Breadth. You are proficient in Culture, and you gain an expertise die when you make a check with a skill to debate or know about philosophy.
Ethical Imperative. You can cast command once per long rest. At 3rd level you can cast suggestion once per long rest. The saving throw DC for either of these is 8 + your proficiency bonus + your Wisdom or Charisma modifier.
Hard to Sway. You have advantage on saving throws against illusions and to resist being charmed . Deception, Intimidation, and Persuasion checks against you have disadvantage .
Languages. You know Common, Dwarf, and Primordial, enough to study nearly all major philosophies.