Gnolls gain the following traits.
Age. Gnolls reach adulthood at age 12 and live up to 50 years.
Bristling Instinct. You gain anon against being , and against other effects that would alter your emotions. (An expertise die is an extra 1d4 that you roll and add to your main d20 roll.)
Speed. Your base Speed is 35 feet.
Select one of the following gifts.
Magic in the Blood
You know one cantrip of your choice from the sorcerer spell list. At 3rd level, choose one 1st- or 2nd-level sorcerer spell, which you can cast once per long rest without any material components. A 1st-level spell chosen this way can be cast as if using a 2nd-level spell slot, if the spell allows. Charisma is yourability for these spells.
You haveon Wisdom (Perception) checks that rely on smell. Additionally, your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
While you aren’t wearing armor, your AC equals 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
When you reach 10th level, you gain one of the following paragon gifts.
Choose one of the following: Intelligence, Wisdom, or Charisma. You gain an when using the chosen saving throw to resist magic.
You can spend a bonus action and choose one of the following damage types: acid, cold, electricity, fire, necrotic, poison, radiant, or thunder. You gainto that damage type for the next minute. After you use this ability, you cannot use it again until you complete a .
Suggested Cultures. While you can choose any culture for your gnoll character, the following cultures are linked closely with this heritage: