Skip to main content

Breadcrumb

Grey

Grey

There are few species as psionically adept as the grey. Greys–or aliens similar to them–appear in many pre-industrial stories about visitors from alien worlds, and some historians suggest that their collective psychic impression has seeded some kind of vague concept of them in minds and cultures across the cosmos. Whether this is true or not, one thing is certain: greys are a powerfully psionic people, who have evolved to prioritize the mind over the body. Standing under 5 feet tall, with large heads, and slight physiques, greys are physically unimposing, almost frail. Nearly everything they do is supplemented with their natural psionic powers. Their large, dark eyes are deep and expressive, and their skin, despite their colloquial name, ranges from green through to gray. But it is their mental powers for which greys are known. Every grey is born with psionic abilities, and this potential is seemingly unrivaled. Over the millenia greys have evolved, developing a large cranium and a powerful mind, and they rely on their potent telepathic and telekinetic powers heavily.

 

Grey Traits

Characters with the grey heritage share a variety of traits in common.

Age. Greys are fairly long-lived, reaching adulthood at around 30 years of age, and entering old age at about 150.

Size. Greys stand about 5 feet in height, but their frames are very slender, weighing around 75lbs. Your size is Small.

Speed. Your base walking speed is 30 feet. Natural Psionics. All greys are born with inherent psionic abilities. You learn two psionic reflexes which do not count towards any limit to the number of reflexes you may know.

Telekinesis. You can freely telekinetically move and manipulate a single object which you can see within 30 feet, weighing up to 3 pounds, a distance of up to 30 feet. If the object is held by another creature, they can make a Strength saving throw against a DC equal to 8 + your Wisdom ability modifier + your proficiency bonus to prevent you from moving it. If the object would normally require a Strength check to move, you must make a Wisdom check to move it against the same DC. You can only move one object at a time using this feature, and you cannot use it to make attacks.


Grey Gifts

Grey Gifts In addition to the traits found in your grey heritage, select one of the following gifts.

Improved Telekinesis

You can freely telekinetically move and manipulate a single object weighing 10 pounds or less which you can see within 60 feet. If the object is held by somebody else, they can make a Strength saving throw against a DC equal to 8 + your Wisdom ability modifier + your proficiency bonus. If the object would normally require a Strength check to move, you must make a Wisdom check to move it against the same DC. You can only move one object at a time using this feature, and you cannot use it to make attacks.

Telekinetic Shield

You maintain a telekinetic shield to protect yourself from damage. When you are not using a shield, you can use your bonus action to gain temporary hit points equal to 3 times your proficiency bonus. The temporary hit points wear off after 1 minute. You can use this feature a number of times equal to your proficiency bonus. Your uses reset when you finish a long rest.


Grey Paragon

When you reach 10th level, you are an exemplar of greykind, and you gain one paragon gift from the following list.

Greater Shield

Prerequisite: Telekinetic Shield

Your telekinetic shield grants you even more protection. When you are not using a shield, the temporary hit points granted by your Telekinetic Shield feature are doubled to 6 times your proficiency bonus.

Greater Telekinesis

Prerequisite: Improved Telekinesis

You can freely telekinetically move and manipulate a single object weighing 30 pounds or less which you can see within 100 feet. If the object is held by somebody else, they can make a Strength saving throw against a DC equal to 8 + your Wisdom ability modifier + your proficiency bonus. If the object would normally require a Strength check to move, you must make a Wisdom check to move it against the same DC. You can only move one object at a time using this feature, and you cannot use it to make attacks.


Grey Culture

If there is an original homeworld for the grey species, nobody knows what it is–except, perhaps, the greys themselves. Greys are found everywhere, and are prolific travelers and explorers–indeed many civilizations’ first contact with alien life is with a grey. A generally benevolent species, most greys avoid conflict when they can. Grey enclaves or exploration ships are the closest one usually comes to grey society. Greys are rarely found alone; they find comfort in the presence of other minds, and their innate psionic nature means that they become miserable and withdrawn when denied the company of others, and those left alone for too long can become ill, or even die.

Suggested Cultures

While you can choose any culture for your grey character, the following cultures are linked closely with this heritage: enlightened, stoic, technetronic.